AI Insights · Timothy · April 2024
Top 5 Puzzle Games on Android in Uruguay for Q1 2024
Discover the performance of the top 5 puzzle games on the Android platform in Uruguay during the first quarter of 2024, with insights into downloads, revenue, and active users.
In the first quarter of 2024, the top 5 puzzle games on the Android platform in Uruguay showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Block Blast! by Hungry Studio saw its weekly downloads fluctuate, starting at around 5.3K in early January and dropping to approximately 2.5K by the end of March. The game maintained a steady number of weekly active users, peaking at about 20.2K in late January before stabilizing to around 16.7K by the end of the quarter.
Hidden Objects - The Journey from SayGames Ltd experienced a decline in weekly downloads over the quarter, from roughly 8.3K in the first week of January to 2.2K in the last week of March. Active users showed a similar trend, with a peak of approximately 10.7K in the second week of January, decreasing to about 5.5K by the end of March. Revenue for the app was minimal, with the highest weekly earnings of $22 in mid-February.
Wood Nuts & Bolts Puzzle by ABI Games Studio saw an increase in weekly downloads, reaching around 4.6K in early March before slightly declining to 3.7K by the end of the quarter. The game's active users consistently grew, peaking at about 14.9K in mid-March. Revenue also showed an upward trend, with weekly earnings reaching $87 by the last week of March.
Help Me: Tricky Story, another title from ABI Game Studio, had an initial surge in weekly downloads, hitting around 6.3K in mid-January, then gradually declined to approximately 1.5K by the end of March. Active users peaked at about 15.3K in late January and then decreased to around 9.9K by the quarter's end.
Wood Screw Puzzle from Zego Studio showed a steady performance in weekly downloads, maintaining figures around 2.2K to 3.7K throughout the quarter. Active users increased consistently, peaking at approximately 8.8K in mid-March. Revenue for this game was modest, with the highest weekly earnings of $39 in the last week of March.
For more detailed insights and data, visit Sensor Tower.